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Personal Project: Far Cry 5 Arcade Custom Level

"High Octane"
Created: Mid 2018
Editor: Far Cry 5 Arcade
Video: https://youtu.be/-rZYFo3Skuc
My second published level created in the Far Cry 5 Arcade editor.

For this level, I wanted to explore FC5's teammate AI behaviours. A lot of time was spent prototyping with AI to see what they were capable of and then building a level around that. In this level, you ride in with your AI friends on quad bikes. They go guns-blazing through the front entrance and you have the choice to follow them or try a stealthier approach while they draw the enemies' attention.

The player then makes their way through a mountain oil refinery occupied by a militia group, to take out the targets and escape via plane on the rear runway. It's inspired by the level "Runway" from N64 Goldeneye.

Created using the Far Cr 5 Arcade Level Editor.

Gameplay Video

Initial diagram to get a sense of the level flow, structure and enemy encounters.

Initial diagram to get a sense of the level flow, structure and enemy encounters.

Greyboxing begins. Broad strokes. A lot of things are not defined, but I am testing the general spacing of the environment. This is important to get right now, because it would be a huge thing to change later.

Greyboxing begins. Broad strokes. A lot of things are not defined, but I am testing the general spacing of the environment. This is important to get right now, because it would be a huge thing to change later.

Greybox continues, now refining the factory area. This is the crucial section with all the gun play so it has to flow well.

Greybox continues, now refining the factory area. This is the crucial section with all the gun play so it has to flow well.

After a lot of iteration and testing, the greybox is working and the friendly vs enemy AI encounters are producing good results. Its fun to play, so its time to dress it up!

After a lot of iteration and testing, the greybox is working and the friendly vs enemy AI encounters are producing good results. Its fun to play, so its time to dress it up!

Mountain exterior with environment dressing (please excuse the "end level" trigger box)

Mountain exterior with environment dressing (please excuse the "end level" trigger box)

The finished snowy road the player drives along with their AI pals at the start of the level

The finished snowy road the player drives along with their AI pals at the start of the level

An action shot inside the compound.

An action shot inside the compound.

Greybox of the refinery interior, getting a sense of making the long narrow space balanced for combat; providing long sights but also enough cover to use as the player pushes up.

Greybox of the refinery interior, getting a sense of making the long narrow space balanced for combat; providing long sights but also enough cover to use as the player pushes up.

Interior, decorated

Interior, decorated

Interior, decorated (what are the pipes for? Cover... and... oil??? But mostly for cover)

Interior, decorated (what are the pipes for? Cover... and... oil??? But mostly for cover)

The player finishes the level by stealing a plane and flying away, shooting some explosives on the cliff top to destroy a row of enemy trucks for a powerful cinematic climax!

The player finishes the level by stealing a plane and flying away, shooting some explosives on the cliff top to destroy a row of enemy trucks for a powerful cinematic climax!